The Ocean of Light project explores the creative and immersive possibilities of light-based visualisation in physical space. It uses bespoke hardware to create dynamic and interactive visuals from three dimensional LED cubes and arrays.

The project seeks to understand the symbiotic relationships that can occur between people, physical space and virtual interactive systems through a research process combining practice and reflection.

Peer reviewed publications.

  • Within an Ocean of Light: Creating Volumetric Landscapes, Anthony Rowe, in: Leonardo, Vol 45, No 4. pp358 – 365 (Cambridge MA: MIT Press, 2012). Link HERE.
  • Dynamic visualisation in three physical dimensions, Anthony Rowe and Andrew Morrison, in: DAC09 (UC Irvine, LA, USA, December 2009). Paper available HERE.

Related articles

  • Developing Creative Audience Interaction: Four Projects by Squidsoup, Anthony Rowe, in: The Mobile Audience, Media Art and Mobile Technologies, ed. M. Rieser (Rodopi, Amsterdam, 2011). Link to book here.
  • Glowing Pathfinder Bugs: A Natural Haptic 3D Interface for Interacting Intuitively with Virtual Environments, Anthony Rowe and Liam Birtles, in Leonardo, Vol. 43, No.4, pp350-358. MIT Press, 2010. Link to abstract HERE. Paper available HERE.

Project partners
Ocean of Light is a Squidsoup (UK/NO/NZ) project, with support from Oslo School of Architecture and Design (NO).
Other partners include Massey University (NZ), Arts University College Bournemouth (UK), Horao GmbH (CH).
Additional funding and support from Technology Strategy Board (UK), Norsk Kulturråd (NO)

The project was initiated by Anthony Rowe.
Squidsoup is Anthony Rowe, Gareth Bushell, Chris Bennewith and Liam Birtles.


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