Bronze at BEST Awards

Bronze at BEST Awards

Posted by on Oct 17, 2013 in Blog | No Comments

Our Volume 4,096 project, a permanent install at Royal Society New Zealand, has been awarded BRONZE in the category of spatial design at New Zealand’s BEST AWARDS 2013. Sweet as…  

The Eye, Bristol: UK Premiere

The Eye, Bristol: UK Premiere

Posted by on Sep 18, 2013 in Blog, Ocean of Light 2 | No Comments

We are delighted to be showing Submergence again, and on home territory. watershed.co.uk/submergence The piece is FREE to visit, and open from Friday 13th September until Saturday 12th October. It is a two minute walk from Bristol Temple Meads Station, just across the pedestrian bridge from the excellent Creative Common. BS2 0DW will apparently GPS […]

Mapping Festival – Geneva

Mapping Festival – Geneva

Posted by on May 8, 2013 in Blog, Ocean of Light 2 | No Comments

The Re-emergence of Submergence…. Fun was had installing the not inconsiderable infrastructure for Submergence at Mapping Festival in Geneva – it involved lifting 800kg of false ceiling and electronics 3m into the air. Scroll down for the stop-motion video. The launch was great fun and busy – pics below, video coming soon. We had great support from the festival, and […]

Submergence – launch at ROM

Submergence – launch at ROM

Posted by on Jan 2, 2013 in Blog, Ocean of Light 2 | No Comments

Submergence is a highly immersive, Mixed Reality experience that challenges perceptions of space and presence. Imagine walking through a virtual world, where pixels on a screen are replaced by thousands of points of light floating in space. Imagine that these points of light create environments, atmospheres and physical spaces that you can enter, affect, immerse […]

Ocean of Light II video

Ocean of Light II video

Posted by on Nov 20, 2012 in Blog, Ocean of Light 2 | No Comments

Documentation of trials that were run on the Ocean of Light 2 rig, destined for permanent installation as Volume 4,096 at the Royal Society, New Zealand. The tests were run at Massey University, with the rig at ground level so visitors can walk through the visuals. The RSNZ install is suspended 6m above the ground, […]

Trials in NZ – “Volume 4,096”

Trials in NZ – “Volume 4,096”

Posted by on Oct 17, 2012 in Blog, Ocean of Light 2 | No Comments

We are currently running trials on the redesigned Ocean of Light II hardware rig; this one has 4,096 LED balls within a 3m cube, commissioned by the Royal Society, New Zealand. The work will soon be suspended 6m in the air in the atrium of the new RSNZ headquarters here in Wellington, but is currently […]

Presentation at SIGGRAPH 2012

Presentation at SIGGRAPH 2012

Posted by on Jun 30, 2012 in Blog | No Comments

(updated 21 September 2012) Anthony Rowe presented some of the findings from developing and exhibiting two Ocean of Light projects, Surface and Scapes, at this year’s SIGGRAPH conference in Downtown LA. The talk accompanies a paper published in Leonardo Journal (MIT Press) to coincide with the conference, entitled “Within an Ocean of Light: Creating Volumetric […]

Ocean of Light LED trials

Ocean of Light LED trials

Posted by on Jun 26, 2012 in Blog, Ocean of Light 2 | No Comments

Preliminary trials of a new LED string for use with the new Ocean of Light system. These give off a beautiful, warm light, decent refresh rate (30fps) and a lot of light. They are also rated IP66 so suitable for use outdoors, opening up a lot of new possibilities…        

Ocean of Light 2 specifications

Ocean of Light 2 specifications

Posted by on Jun 26, 2012 in Blog, Ocean of Light 2 | No Comments

A few renders of the planned Ocean of Light 2 LED grid. 5m x 7m x 5m. 24 x 16 x 21 pixels equating to 8,064 individually addressable points of light.

Ocean of Light 2 – first illuminations

Posted by on May 29, 2012 in Blog, Ocean of Light 2 | No Comments

“I do not see [space] according to its external envelope; I live it from the inside; I am immersed in it. After all, the world is all around me, not in front of me.” Merleau-Ponty, 1961 This I think sums up the ambition for Ocean of Light 2 – to (finally) see the grid from the […]